WORLDTAKER
Win the run. Take the land. Collect your tribute.
The High Throne is empty. Three hostile factions divide the Verdant Reach. Raise your sword. The world waits to be taken.
WORLDTAKER is a single-player bullet-heaven roguelite built around permanent conquest. Each run attacks one province. Your weapons fight automatically while you move through the horde, gather experience, and shape a build strong enough to break the final assault.
What awaits
- Conquer a complete campaign of 18 connected provinces. Each victory keeps the land permanently and opens new borders. Claimed provinces pay tribute while you play or while you are away, up to eight hours uncollected.
- Build each run from 10 automatic weapons and 10 passives, with up to four of each. Pair a weapon with its passive to unlock its evolved form.
- Fight three enemy factions with 15 field units. Some province-specific formations close into rings. Others drive across lanes or protect priority threats.
- Defeat named Champions in ordinary provinces. Four Wardens guard the strongest seats (Briarheart Colossus, the Carrion King, Granite Sovereign, and the Hollow Crown).
- Accept Dark Bargains for immediate power. Each one adds a Curse that makes the current run harder and increases its rewards until the run ends.
- Spend gold on six permanent upgrade paths and province structures. Each owned province bordering your target increases your damage for that run.
- Fall, and you keep 60% of the gold gathered during that run. The province waits. March again.
- Play with desktop or touch controls. This public feedback build is free and ad-free.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Easy Beach |
| Genre | Action, Strategy |
| Tags | Boss battle, Bullet Hell, Dark Fantasy, Pixel Art, Roguelike, Roguelite, Singleplayer, Survivor-like |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Announcing WORLDTAKER1 day ago





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